(The following article applies to real life history. i.e. What players did before the game starts)
One aspect of Sports Management games I am most passionate about is the amount of player history available to the user. I feel games with little/no player history seem less “complete” than those with player history.
While I acknowledge that to a few users, the player history may never be noticed not appreciated, I still felt it was vital part of Football GM, and as such it was a key design goal from the start.
Types of Data
Within Football GM, player history is divided into three categories:
- Stats History – The stats the player has produced throughout his career up to the start point of the game.
- Transaction History – Every transaction the player has been involved in.
- Injury history – The player’s past injuries.
The Statistical history of every player was already accounted for as it is vital for the attribute generation of the players (as detailed in this post).
Currently only pro regular season historical stats are in the Football GM Database, though eventually I plan for pre/post season, as well as College history.
Player stats are accessible in a few ways. On the league screen you are available to view league stats back to the year 2000. These stats are sortable by any column the user wishes.
As well as the league view, the user is able to go to any team they wish, and view the stats just for that team, again the stats are sortable if the user wishes.
As well as viewing stats from a league/team perspective, the user is also able to click on any player they see, and view the individual stats for that player.
As well as Statistical history, Football GM contains complete transaction history currently back to the year 2003 (though once again I plan to expand this at a later date).
The format transactions are viewable in, is similar to the way Stats are shown.
On a league-wide scale, transactions can be filtered by month/year.
Transactions can also be viewed from a team perspective, again filtered by month/year
And of course a player’s own transactions are available from the player profile.
As well as statistical and transaction history, Football GM also contains an injury history for each player. History of injuries for player’s are significantly harder to research compared with the other types of history, and so – currently – is not as complete as I wish. Almost every injury which occurred in-season from 2000, though this doesn’t include all training camp injuries, and doesn’t include pre-draft history. I aim to fix this in the future.
The history Football GM does have however, is collated to form a player’s individual health map. This map is used to help calculate player’s future injuries – for example a player with a history of knee injuries is more likely to have future knee injuries.
The health map is also useful to the user when evaluating players. For example a running back may have the desired attributes you are looking for in a starter, but if his injury history is bad you may not wish to hand him a large contract.
The health map also takes into account the history of a player. A running back who has been overused in the early part of his career, will likely be a larger health risk than a RB who has used sparingly.
Feel free to leave any questions/comments.